<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Director’s Cut — Parafacet</title><description>I’m building three games with an agent swarm for the Epic AI MegaJam and writing about it as I go.</description><link>https://www.parafacet.com/</link><language>en-us</language><item><title>Night One: Compile Time and Pastel Anarchy</title><link>https://www.parafacet.com/directors-cut/journal/night-one-compile-time-and-pastel-anarchy/</link><guid isPermaLink="true">https://www.parafacet.com/directors-cut/journal/night-one-compile-time-and-pastel-anarchy/</guid><description>Sharing Unreal’s build and editor capacity, finding visual direction, and pushing past the models’ familiar creative defaults.</description><pubDate>Thu, 12 Nov 2026 00:00:00 GMT</pubDate></item><item><title>Day 1: Infrastructure and Loads</title><link>https://www.parafacet.com/directors-cut/journal/day-1-infrastructure-and-loads/</link><guid isPermaLink="true">https://www.parafacet.com/directors-cut/journal/day-1-infrastructure-and-loads/</guid><description>The machines behind the swarm, the queues that slowed it down, and the load balancing we had to add.</description><pubDate>Thu, 12 Nov 2026 00:00:00 GMT</pubDate></item><item><title>Day 0: Epic AI MegaJam</title><link>https://www.parafacet.com/directors-cut/journal/day-0-three-games-one-directors-cut/</link><guid isPermaLink="true">https://www.parafacet.com/directors-cut/journal/day-0-three-games-one-directors-cut/</guid><description>Starting three game prototypes at once, turning the jam theme into a selection process, and hoping the swarm can keep up.</description><pubDate>Wed, 11 Nov 2026 00:00:00 GMT</pubDate></item></channel></rss>