The three games

PROTOTYPE 01 / Modular vehicle combat

SCRAPHEAP

Build Garbage, Make History

SCRAPHEAP concept sheet with pastel cat-themed combat vehicles, modular parts, a dollhouse arena, and toy-like materials.
SCRAPHEAP · Concept art and style guide · View full-size image

The idea

This is a physics-driven car combat game. You build a vehicle out of parts, take it into an arena, and try to keep it together while everyone else is taking it apart. I wanted something that wasn’t brown, rusty, or post-apocalyptic. I’ve been watching a lot of kids’ shows with my children, and I kind of like their bizarre pastel anarchy. So that’s where the art direction is going.

Build / Fight / Break / Salvage / Rebuild

What I want to try

Building the car

I want the parts you pick and where you put them to change how the car drives.

Losing parts

If a wheel or weapon gets knocked off, it should stop doing its job.

Bad ideas

I want room for terrible car designs and collisions that are funny to watch.

The first thing I want to test is pretty simple: build a car, drive it, knock a working part off it, and get back to the garage.

How much of this fits in a jam?

The full design has a build, fight, salvage, and rebuild loop. For the jam, I need to get to a car I can drive and fight with first.