PROTOTYPE 01 / Modular vehicle combat
SCRAPHEAP
Build Garbage, Make History

The idea
This is a physics-driven car combat game. You build a vehicle out of parts, take it into an arena, and try to keep it together while everyone else is taking it apart. I wanted something that wasn’t brown, rusty, or post-apocalyptic. I’ve been watching a lot of kids’ shows with my children, and I kind of like their bizarre pastel anarchy. So that’s where the art direction is going.
Build / Fight / Break / Salvage / Rebuild
What I want to try
Building the car
I want the parts you pick and where you put them to change how the car drives.
Losing parts
If a wheel or weapon gets knocked off, it should stop doing its job.
Bad ideas
I want room for terrible car designs and collisions that are funny to watch.
The first thing I want to test is pretty simple: build a car, drive it, knock a working part off it, and get back to the garage.
How much of this fits in a jam?
The full design has a build, fight, salvage, and rebuild loop. For the jam, I need to get to a car I can drive and fight with first.