The experiment
Day 0: Epic AI MegaJam
Starting three game prototypes at once, turning the jam theme into a selection process, and hoping the swarm can keep up.
THE DEVLOG
I’m building three games with an agent swarm and writing about it as I go. There’s a lot to figure out.
The experiment
Starting three game prototypes at once, turning the jam theme into a selection process, and hoping the swarm can keep up.
Production
The machines behind the swarm, the queues that slowed it down, and the load balancing we had to add.
Production and art direction
Sharing Unreal’s build and editor capacity, finding visual direction, and pushing past the models’ familiar creative defaults.
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