THE DEVLOG

So, how’s
it going?

I’m building three games with an agent swarm and writing about it as I go. There’s a lot to figure out.

01

The experiment

Day 0: Epic AI MegaJam

Starting three game prototypes at once, turning the jam theme into a selection process, and hoping the swarm can keep up.

02

Production

Day 1: Infrastructure and Loads

The machines behind the swarm, the queues that slowed it down, and the load balancing we had to add.

03

Production and art direction

Night One: Compile Time and Pastel Anarchy

Sharing Unreal’s build and editor capacity, finding visual direction, and pushing past the models’ familiar creative defaults.

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