
SCRAPHEAP
I wanted a car combat game like Twisted Metal, where you construct your car and go smash other cars. Also, I wanted it to be pastel.
More about this gameSo I’m doing the Epic AI MegaJam with a swarm of agents. The plan is to build three prototypes, play them, and pick the one that’s the most fun.
Read the devlog01 / THE GAMES
A god game, an action RPG, and car combat.
This is a massive scope experiment.

I wanted a car combat game like Twisted Metal, where you construct your car and go smash other cars. Also, I wanted it to be pastel.
More about this game
I have a Diablo problem. I wanted an action RPG where the money you need for equipment is also the money you spend on spells and bribing enemies.
More about this game
A god game in the style of Black & White. You have an island, villagers, a divine hand, and a giant creature that learns from how you treat it.
More about this game02 / THE DEVLOG
The experiment
Starting three game prototypes at once, turning the jam theme into a selection process, and hoping the swarm can keep up.
Production
The machines behind the swarm, the queues that slowed it down, and the load balancing we had to add.
Production and art direction
Sharing Unreal’s build and editor capacity, finding visual direction, and pushing past the models’ familiar creative defaults.