In developmentWORK-IN-PROGRESS GAMEPLAYCo-op FPS roguelite
Hold the city.
Raid the ruins.
Hold your city against a rising hive, raid the ruins with friends, and graft what you bring home.
THE PARAFACET PORTFOLIO
Our main game in development, released games and spatial tools, and a separate game-jam experiment.
OUR MAIN PROJECT / IN DEVELOPMENT
In developmentWORK-IN-PROGRESS GAMEPLAYCo-op FPS roguelite
Hold your city against a rising hive, raid the ruins with friends, and graft what you bring home.
Released games & applications
ANDROID / GAME
A puzzle bowling game with a natural disaster theme. Grow a hurricane, direct its path, and see what gets swept up.

APPLE VISION PRO / APP
Place curtains around your space to cover distracting surfaces and create a quieter backdrop for spatial windows.
DIRECTOR’S CUT / PROTOTYPE DESIGNS
Three design directions for a four-day experiment. These pages describe prototype intentions; they aren’t release announcements.

I wanted a car combat game like Twisted Metal, where you construct your car and go smash other cars. Also, I wanted it to be pastel.

I have a Diablo problem. I wanted an action RPG where the money you need for equipment is also the money you spend on spells and bribing enemies.

A god game in the style of Black & White. You have an island, villagers, a divine hand, and a giant creature that learns from how you treat it.