THE PARAFACET PORTFOLIO

Different worlds.
Same curiosity.

Our main game in development, released games and spatial tools, and a separate game-jam experiment.

OUR MAIN PROJECT / IN DEVELOPMENT

The Gate of Sand.

Out in the world.

Released games & applications

The Biggest Hurricane title artwork

ANDROID / GAME

The Biggest Hurricane

A puzzle bowling game with a natural disaster theme. Grow a hurricane, direct its path, and see what gets swept up.

Blackout Curtain panels in a Vision Pro workspace

APPLE VISION PRO / APP

Blackout Curtain

Place curtains around your space to cover distracting surfaces and create a quieter backdrop for spatial windows.

DIRECTOR’S CUT / PROTOTYPE DESIGNS

On the workbench.

The game-jam experiment

Three design directions for a four-day experiment. These pages describe prototype intentions; they aren’t release announcements.

SCRAPHEAP concept sheet with pastel cat-themed combat vehicles, modular parts, a dollhouse arena, and toy-like materials.
Concept art
PROTOTYPE 01Modular vehicle combat

SCRAPHEAP

I wanted a car combat game like Twisted Metal, where you construct your car and go smash other cars. Also, I wanted it to be pastel.

The Price of Power concept lookbook with ornate gold and crimson characters, enemy and loot designs, and four dark fantasy environment studies.
Concept art
PROTOTYPE 02Dark fantasy action RPG

THE PRICE OF POWER

I have a Diablo problem. I wanted an action RPG where the money you need for equipment is also the money you spend on spells and bribing enemies.

Feral Divinity gameplay concept with a divine hand above colorful island villages, giant creatures, waterfalls, and an imagined game interface.
Concept art
PROTOTYPE 03God simulation / artificial life

FERAL DIVINITY

A god game in the style of Black & White. You have an island, villagers, a divine hand, and a giant creature that learns from how you treat it.